This character was designed to be used in a game I’m working on currently.
I made her entirely with Houdini.
Turned is an action melee combat prototype made within 40 hours for a game jam
It features an orbital view camera, AI and navigation mesh, a simple melee combat system with auto-lock and a “suck blood” health regeneration mechanic.
Role(s) and responsibilities:
I made this game alone and spent time with :
-Game design
-UI design
-Level design
-Art direction
-Combat design
-Programming
-Modeling/Texturing
For this scene, I used Unity and some art packages on the asset store. Here are the assets used :– Synty Studios POLYGON – Apocalypse Pack: https://assetstore.unity.com/packages/3d/environments/urban/polygon-apocalypse-pack-154193 – ZugZug Art Halloween Pumpkins : https://assetstore.unity.com/packages/3d/props/exterior/halloween-pumpkins-50597 I made the ghost and the playground slide with Houdini.