Turned is an action melee combat prototype made within 40 hours for a game jam
It features an orbital view camera, AI and navigation mesh, a simple melee combat system with auto-lock and a “suck blood” health regeneration mechanic.
Role(s) and responsibilities:
I made this game alone and spent time with :
-Game design
-UI design
-Level design
-Art direction
-Combat design
-Programming
-Modeling/Texturing
The dungeon master is a dungeon building game prototype made within 50 hours for a game jam. You have to set-up traps and lure heroes to kill them before they reach the heart of your dungeon.
It features top-down view camera, Dungeon piece selection UI, Navigation system, an economic system where killing heroes entering your dungeon with traps make you earn gold. Gold can be spent to improve your dungeon.
Role(s) and responsibilities:
-Game design
-UI design
-Level design
-Programming
Koffee Time is a musical destruction psychedelic game made within a week for a game jam. You control a Koala in full hallucination, and you must destroy things while being floating in space in a mug by crashing into it.
It features music spectral analysis, procedural destructible placement generated by the music you choose from your hard drive. The game has a mouse control and a high score saving system.
Role(s) and responsibilities:
-Game design
-UI design
-Programming