Koffee Time was my first game made from scratch for a game jam. It was made with the CEO of Polygonal mind, Daniel García Aranda. Daniel García Aranda is a great artist too ! (their page of the project : https://www.polygonalmind.com/koffeetime.html)
You play a Koala that experience a psychedelic trip each time he drinks koffee.
You can upload a song and the game will generate a procedural level. In this level, you have to destroy as much items as possible to get a high score.
I took some ressources from:
You can try it by downloading the zip package (Windows only) available here : https://inoms.itch.io/koffee-time
Once the package extracted, launch the executable file, search a mp3 on your hard drive within the game and click on “Drink me” to launch the game !
After an introduction meeting with Daniel where we discussed our views on the game jam, I explained what was the concept I had in mind :
A game where your level is created by the music and you can destroy things in rhythm.
Daniel came with the idea to put a koala in a mug “because it’s fun” and so the idea of Koffee Time was born !
After that we shared our views and work to be done using trello.
This game creation was incredibly smooth. Working with Daniel was a pleasure for this whole week of creation.
The main challenges for me with this project were :
I was particularly satisfied by the asset management workflow we had with Daniel. He made the low-poly assets and I pre-fractured them with Houdini in a few minutes and integrated them in Unity ready to be blasted by our little Koala.
This experience confirmed one thing, I didn’t just want to make games as a hobby. I want to make it for a living.
What do you think?